Department

Research

Staff

Collaborate

Laboratories

Magazine Contacts
IT

Start

February 2014

End

Ongoing

Status

Active

Design for Meaning

Start

February 2014

End

Ongoing

Status

Active

The 'Design For Meaning' research is based on the logic that people prioritise meanings alongside the functional benefits when shaping personality, self-identity and worldview. A person acquires a designed artefact not only because it provides some specific benefits , but because it becomes incorporated into the lifestyle of the person. Understanding people's personality and the reasons why something or someone is significant and of personal or symbolic value for them can be seen as the peculiar total of the artefact they acquire and use.
Designed artefacts often carry cultural and social meanings, underlining their non-neutrality.

The 'Design For Meaning' research addresses the need for an increased attention and emphasis on the part of designers to the conceiving, measuring and validating of meaning. The aim is to reduce the gap between the designer's intention and people's interpretation of the designed artefact. The objective is to develop a toolkit for designers for organising the consideration of the intended meaning of artefacts.

Particular emphasis is placed on the thinking process, dialogue and use of semantics consumers and designers typically associate to the understanding of the designed artefact. Research also focuses on identifying human centred design methods for the purpose of designing artefacts based on new meanings and new scenarios for the consumers, including the use of data, designing ethnography, projective techniques, real fictions and co-creation.

Results to date have established three main categories of meaning covering a spectrum from the purely instrumental to the purely symbolic: 'function', 'ritual' and 'myth' and have developed a linguistic vocabulary for constructing interview questions, questionnaires, and other ethnographic and co-design elements in relation to meaning. While previous research based on scientific reasoning mostly covers cognitive aspects of human thought, it doesn't fully cannot account for "feeling good" when performing a ritual or placing "social value" on a myth. Not everything of value to people is functional towards the achievement of a simple measurable outcome. Much of life is about "experience" and much of life is about the value of "information" or "expression".

Current AI-based technologies with their social robots or autonomous road vehicles are acquiring new symbolic roles which influence the way people communicate, create identity, establish relationships and build rituals and habits. Though often subtle rather than abrupt, the shifts are influencing behaviours and meanings. Given the ever-increasing complexity of our technologies and the ever-growing societal sophistication, tools are needed in support of design activities for the purposes of conceiving, measuring and validating meanings.

Project details

Categories of Meaning

**FUNCTION:** The category of “function” primarily focuses on **how artefacts operate,** serving practical purposes and providing capabilities. It encompasses situations where physical or informatic use is emphasised, with less regard for psychological or sociological factors. **RITUAL:** The category of “ritual” is mainly concerned with **expressive and symbolic activity** which the artefact allows or supports. Ritualistic meaning is about artefacts enabling interpersonal communication or engaging people in repeated intentional behaviours of symbolic value. **MYTH:** The category of “myth”, is about artefacts providing **mostly symbolic meaning**. This category does not necessarily require dedicated externally visible activity on the part of people, but instead involves the conveying of symbolism, metaphors and values on the part of the artefact.

Publications

Selected Publications

  • Ajovalasit, M., Moorhouse, G. and Giacomin, J., 2024, A vocabulary of meaning of designed commercial artefacts based on naturally occurring language use. Accepted for publication by the Journal of Design, Business and Society.
  • Comai, S., Mundstock Freitas, G.V., Xu,K., Conte,M., Colombo,A. Pöyhönen,S., Ajovalasit,M., Salice F., 2023. Enhancing Unobtrusive Home Technology Systems with a Virtual Assistant for Mood and Social Monitoring. In: Bravo, J., Urzáiz, G. (eds) Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023). Lecture Notes in Networks and Systems, vol 835, pp.81-93. Springer. https://doi.org/10.1007/978-3-031-48306-6
  • Ajovalasit, M., 2022. ‘Understanding meaningfulness in AI-infused artefacts’. Book chapter in Embedding intelligence: Designerly reflections on AI-infused products. FrancoAngeli s.r.l. https://series.francoangeli.it/index.php/oa/catalog/book/848
  • Yu-Han Wang and Ajovalasit, M., 2020. Involving Cultural Sensitivity in the Design Process: a Design Toolkit for Chinese Cultural Products. The International Journal of Art & Design Education. Vol.39 (3), pp. 565-584. https://doi.org/10.1111/jade.12301
  • Ajovalasit, M. and Giacomin, J., 2019. Meaning of Artefacts: interpretations can differ between designers and consumers. Conference Proceedings of the Academy for Design Innovation Management (ADIM2019), 2(1), 1178–1188. https://doi.org/10.33114/adim.2019.02.266
  • Ajovalasit, M., Giacomin, J., Gkatzidou, V., Jenson Bennett, J., & Pettersson, I., 2019. Track 5.j Introduction: Innovation Through Design for Meaning. Conference Proceedings of the Academy for Design Innovation Management , 2(1), 1162–1164. https://doi.org/10.33114/adim.2019.5j
  • Spinelli, G., Micocci, M., Ajovalasit, M., 2017. Behaviours. Older adults’ behavioural strategies in the adoption of new technology-based products: the effects of ageing and the promising application of smart materials for the design of smart products In Design for Health, Tsekleves, E., & Cooper, R. (Eds.). Routledge. DOI: 10.4324/9781315576619-22
  • Ajovalasit, M. and Minuzzi J., 2015. Design for Motivation. The Ergonomist N.542, August 2015.

MSc Dissertations supervised

  • Angarita Buitrago, D.O., 2023. A Design for meaning strategy: Childhood education and sustainable development in Colombia. MSc Final Dissertation in Digital and Interaction Design. Politecnico di Milano. School of Design.
  • Güzey, C., 2022 Design for meaningful experiences in smart home environments. MSc Final Dissertation in Digital and Interaction Design. Politecnico di Milano. School of Design.
  • Yagsan, A.S., 2020. Design for Meaning of Autonomous Vehicles: Uncovering New Metaphors for Potential Mobility Scenarios. MSc Final Dissertation in Digital and Interaction Design. Politecnico di Milano. School of Design.

Research groups